Why we built it

Drawing and animating
shouldn't take two apps.

BrushVector started from a simple frustration: the pipeline from sketch to moving character is split across tools that don't talk to each other, each with its own licence. We folded it into one browser tab.

One document, the whole pipeline

You draw a shape, sculpt it with brushes, combine it with booleans, drop a bone rig inside it, and animate it on a timeline — without exporting, importing, or re-learning a second program. Same selection, same undo stack, same file. That continuity is the whole point. The fewer seams between "I have an idea" and "it's moving on screen," the more you actually make.

Owned, not rented

Creative tools have drifted toward forever-subscriptions, where you stop paying and lose access to your own craft. We wanted the opposite instinct baked into the price: reward people for staying instead of taxing them for it. So you can own BrushVector outright for life — or subscribe and pay less every year you stay, until it costs nothing at all. Either way, your files are local-first and yours to keep.

What makes it different

Three things we won't compromise on

Not a longer feature list — a tighter one. These are the choices that shape every part of BrushVector.

One unbroken canvas

Drawing, brushes, boolean, mesh, rigging and animation share one document, one selection, one undo stack. Nothing to export between steps.

Real rigging, in the browser

A full bone armature with IK/FK, weight painting, bend stops and stretchy bones — the kind of posing depth that usually means a separate desktop install.

Yours to keep

Local-first files, owned for life — or a subscription that costs less every year. Your craft never sits behind a payment you can't stop making.

What we believe

A few principles

Come make something move.

Start free today — and decide later whether to own it outright or pay less every year on monthly.

Get started →