BrushVector started from a simple frustration: the pipeline from sketch to moving character is split across tools that don't talk to each other, each with its own licence. We folded it into one browser tab.
You draw a shape, sculpt it with brushes, combine it with booleans, drop a bone rig inside it, and animate it on a timeline — without exporting, importing, or re-learning a second program. Same selection, same undo stack, same file. That continuity is the whole point. The fewer seams between "I have an idea" and "it's moving on screen," the more you actually make.
Creative tools have drifted toward forever-subscriptions, where you stop paying and lose access to your own craft. We wanted the opposite instinct baked into the price: reward people for staying instead of taxing them for it. So you can own BrushVector outright for life — or subscribe and pay less every year you stay, until it costs nothing at all. Either way, your files are local-first and yours to keep.
Not a longer feature list — a tighter one. These are the choices that shape every part of BrushVector.
Drawing, brushes, boolean, mesh, rigging and animation share one document, one selection, one undo stack. Nothing to export between steps.
A full bone armature with IK/FK, weight painting, bend stops and stretchy bones — the kind of posing depth that usually means a separate desktop install.
Local-first files, owned for life — or a subscription that costs less every year. Your craft never sits behind a payment you can't stop making.
Start free today — and decide later whether to own it outright or pay less every year on monthly.
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