A real vector editor, a real rig tool, and a real animation studio — sharing one document, one selection, one undo stack.
Sketch with the freehand pen or place precise Bézier anchors point-by-point — and carve as you go, with live boolean previews and a ghost of the shape you're cutting against.
A full brush engine with a live preview and a palette every mode shares — walk the colours as a rainbow or blend them as a gradient along the stroke.
Union, subtract, intersect, exclude, merge-keeping-curves, flatten and clip — with a hover preview that ghosts the result before you commit.
Build a bone armature, bind your artwork with smooth skinning, and pose with forward or inverse kinematics — then refine exactly how each joint bends.
Open the dopesheet and the app you knew becomes an animation suite — keyframe, ease, scrub, and shape motion on a real value-curve graph editor.
Add atmosphere and polish without leaving the canvas — emit particles from points or along a path, and run real-time shader effects like pixel rendering over your artwork.
Re-editable text with a searchable font picker and a bundled library, custom .ttf loading, line-height and letter-spacing control, and convert-to-outlines when you're done.
SVG and PNG for stills; for animation, a zipped PNG sequence, a packed sprite sheet with JSON sidecar, a WebM video, or a self-contained CSS flipbook that plays in any browser.
The free tier gives you the whole canvas. Draw something, rig it, press play.
Start free →