The toolkit

Everything you need to
draw, rig and move.

A real vector editor, a real rig tool, and a real animation studio — sharing one document, one selection, one undo stack.

Draw & vector tools

Pens that think in curves

Sketch with the freehand pen or place precise Bézier anchors point-by-point — and carve as you go, with live boolean previews and a ghost of the shape you're cutting against.

  • Freehand and point-to-point pens that share one running shape
  • Continuous-draw carving: add, subtract, intersect, exclude on the fly
  • Full point editing — convert line ↔ curve, bridge deletions, marquee-select
  • A categorised, searchable shape library you can stamp from and add to
Brush engine

Four brushes, real pressure

A full brush engine with a live preview and a palette every mode shares — walk the colours as a rainbow or blend them as a gradient along the stroke.

  • Ribbon, Calligraphy, Scatter-stamp and Sketch hatching — each remembers its own settings
  • Pressure → size and opacity, smoothing, taper, noise, roughen
  • Stamp any library shape along a path with spacing, scatter and jitter
  • A live ghost cursor showing the true painted footprint
Boolean & mesh

Combine, mask, inflate, shade

Union, subtract, intersect, exclude, merge-keeping-curves, flatten and clip — with a hover preview that ghosts the result before you commit.

  • Boolean ops from the toolbar or the Layers panel, with live outline preview
  • Meshify any shape into an editable triangulated mesh
  • Bulge, density and a flat/smooth toggle for instant dimensional shading
  • Place a light, re-shade, drag vertices — or revert to the flat SVG
Bone rigging

Pose it like a puppet

Build a bone armature, bind your artwork with smooth skinning, and pose with forward or inverse kinematics — then refine exactly how each joint bends.

  • IK and FK posing, with bone lengths preserved as you swing limbs
  • Weight painting with a live influence heatmap and a smooth tool
  • Bend stops, lockable pins, and stretchy bones for tails and squash
  • Grow a rig incrementally — add bones and art without starting over
Animation timeline

A studio in the bottom panel

Open the dopesheet and the app you knew becomes an animation suite — keyframe, ease, scrub, and shape motion on a real value-curve graph editor.

  • Auto-key, easing (linear / ease / hold), onion skinning and stepped playback
  • Graph editor with draggable points and tangent handles per channel
  • On-canvas motion paths with Bézier handles — for objects and bones
  • Named scenes (Idle, Walk, Jump) all saved in one file
Effects

Particles and shaders, built in

Add atmosphere and polish without leaving the canvas — emit particles from points or along a path, and run real-time shader effects like pixel rendering over your artwork.

  • Particle emitters for sparks, smoke, trails and ambient drift
  • Shader effects, including pixel / retro rendering
  • Stack them on any layer — they animate and export with your scene
  • Authored in the editor, not bolted on in a separate tool
T

Vector type

Re-editable text with a searchable font picker and a bundled library, custom .ttf loading, line-height and letter-spacing control, and convert-to-outlines when you're done.

Export everywhere

SVG and PNG for stills; for animation, a zipped PNG sequence, a packed sprite sheet with JSON sidecar, a WebM video, or a self-contained CSS flipbook that plays in any browser.

See it move for yourself.

The free tier gives you the whole canvas. Draw something, rig it, press play.

Start free →